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編集 : イベント/エルピス討魔戦線/ボスデータ/001 (ID:#boss_2)
イベント
エルピス討魔戦線
ボスデータ
001
** トライロッカー [#boss_2] |CENTER:300|c |&ref(モンスター/ボス/トライロッカー,50%);| -|ステータス |CENTER:|CENTER:150|CENTER:150|CENTER:150|c |~ |~1段階|~2段階|~3段階| |~HP|2,500,000|150,000,000|220,000,000| |上段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{20000};&br;&color(#f00){ 250}; / &color(#00f){ 250};|HP &number_format{900000};&br;&color(#f00){ 3500}; / &color(#00f){ 3500};|HP &number_format{2500000};&br;&color(#f00){ 10000}; / &color(#00f){ 10000};| |中段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{25000};&br;&color(#f00){ 200}; / &color(#00f){ 0};|HP &number_format{1700000};&br;&color(#f00){ 1000}; / &color(#00f){ 0};|HP &number_format{4500000};&br;&color(#f00){ 3000}; / &color(#00f){ 0};| |下段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{25000};&br;&color(#f00){ 0}; / &color(#00f){ 200};|HP &number_format{1700000};&br;&color(#f00){ 0}; / &color(#00f){ 1000};|HP &number_format{4500000};&br;&color(#f00){ 0}; / &color(#00f){ 3000};| -|攻撃パターン |CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' ---「&color(#f00){全体};」対象 &ref(icon/skill/1001,nolink,30%); ''最大HPに応じた物理割合ダメージ'' &color(#f00){15%}; + &color(#f00){''ボスの物理攻撃力''}; * 0.006 &ref(icon/skill/1002,nolink,30%); ''最大HPに応じた魔法割合ダメージ'' &color(#f00){15%}; + &color(#00f){''ボスの魔法攻撃力''}; * 0.006 ---「&color(#f00){敵};」対象 &ref(icon/abnormal/物理攻撃力アップ,48%,nolink); ''物理攻撃力アップ'' &color(#f00){100%}; (16秒) &ref(icon/abnormal/魔法攻撃力アップ,48%,nolink); ''魔法攻撃力アップ'' &color(#f00){100%}; (16秒) -|''Skill1'' ---前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,101};}; / &color({{MODE2}}){2段階:&color(#f00){17,001};}; / &color({{MODE3}}){3段階:42,001};}; &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,101};}; / &color({{MODE2}}){2段階:&color(#f00){17,001};}; / &color({{MODE3}}){3段階:42,001};}; -|''Skill2'' ---「&color(#f00){全体};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,635};}; / &color({{MODE2}}){2段階:&color(#f00){93,060};}; / &color({{MODE3}}){3段階:318,060};}; &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' &color(#00f){20}; + &color(#f00){''ボスの物理攻撃力''}; * 0.001 (20秒) &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' &color(#00f){20}; + &color(#00f){''ボスの魔法攻撃力''}; * 0.001 (20秒) -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){5,001};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){5,001};};};
** トライロッカー [#boss_2] |CENTER:300|c |&ref(モンスター/ボス/トライロッカー,50%);| -|ステータス |CENTER:|CENTER:150|CENTER:150|CENTER:150|c |~ |~1段階|~2段階|~3段階| |~HP|2,500,000|150,000,000|220,000,000| |上段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{20000};&br;&color(#f00){ 250}; / &color(#00f){ 250};|HP &number_format{900000};&br;&color(#f00){ 3500}; / &color(#00f){ 3500};|HP &number_format{2500000};&br;&color(#f00){ 10000}; / &color(#00f){ 10000};| |中段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{25000};&br;&color(#f00){ 200}; / &color(#00f){ 0};|HP &number_format{1700000};&br;&color(#f00){ 1000}; / &color(#00f){ 0};|HP &number_format{4500000};&br;&color(#f00){ 3000}; / &color(#00f){ 0};| |下段&br;&color(#f00){物防}; / &color(#00f){魔防};|HP &number_format{25000};&br;&color(#f00){ 0}; / &color(#00f){ 200};|HP &number_format{1700000};&br;&color(#f00){ 0}; / &color(#00f){ 1000};|HP &number_format{4500000};&br;&color(#f00){ 0}; / &color(#00f){ 3000};| -|攻撃パターン |CENTER:|CENTER:|CENTER:|CENTER:|c |~ループ|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill1|&attachref(icon/skill/1001,nolink,30%);&br;Skill2| -|''UB'' ---「&color(#f00){全体};」対象 &ref(icon/skill/1001,nolink,30%); ''最大HPに応じた物理割合ダメージ'' &color(#f00){15%}; + &color(#f00){''ボスの物理攻撃力''}; * 0.006 &ref(icon/skill/1002,nolink,30%); ''最大HPに応じた魔法割合ダメージ'' &color(#f00){15%}; + &color(#00f){''ボスの魔法攻撃力''}; * 0.006 ---「&color(#f00){敵};」対象 &ref(icon/abnormal/物理攻撃力アップ,48%,nolink); ''物理攻撃力アップ'' &color(#f00){100%}; (16秒) &ref(icon/abnormal/魔法攻撃力アップ,48%,nolink); ''魔法攻撃力アップ'' &color(#f00){100%}; (16秒) -|''Skill1'' ---前方から「&color(#f00){1人};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,101};}; / &color({{MODE2}}){2段階:&color(#f00){17,001};}; / &color({{MODE3}}){3段階:42,001};}; &ref(icon/skill/1002,nolink,30%); ''魔法ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,101};}; / &color({{MODE2}}){2段階:&color(#f00){17,001};}; / &color({{MODE3}}){3段階:42,001};}; -|''Skill2'' ---「&color(#f00){全体};」対象 &ref(icon/skill/1001,nolink,30%); ''物理ダメージ'' &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#f00){1,635};}; / &color({{MODE2}}){2段階:&color(#f00){93,060};}; / &color({{MODE3}}){3段階:318,060};}; &ref(icon/abnormal/物理攻撃力ダウン,48%,nolink); ''物理攻撃力ダウン'' &color(#00f){20}; + &color(#f00){''ボスの物理攻撃力''}; * 0.001 (20秒) &ref(icon/abnormal/魔法攻撃力ダウン,48%,nolink); ''魔法攻撃力ダウン'' &color(#00f){20}; + &color(#00f){''ボスの魔法攻撃力''}; * 0.001 (20秒) -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){51};};}; -|&color(#90f){''BREAK時に発動 (18秒)''}; &ref(icon/abnormal/物理防御力ダウン,48%,nolink); ''物理防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){5,001};};}; &ref(icon/abnormal/魔法防御力ダウン,48%,nolink); ''魔法防御力ダウン'' (0秒) &color(,#f7f7f7){ &color({{MODE1}}){1段階:&color(#00f){101};}; / &color({{MODE2}}){2段階:&color(#00f){1,001};}; / &color({{MODE3}}){3段階:&color(#00f){5,001};};};
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